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hal.structure.identifierLaboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
dc.contributor.authorCazenave, Tristan
HAL ID: 743184
hal.structure.identifier
dc.contributor.authorLiu, Jialin
HAL ID: 579
hal.structure.identifier
dc.contributor.authorTeytaud, Olivier
HAL ID: 581
dc.date.accessioned2020-06-08T14:01:34Z
dc.date.available2020-06-08T14:01:34Z
dc.date.issued2015
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/20847
dc.language.isoenen
dc.subjectgame-playing programsen
dc.subject.ddc006.3en
dc.titleThe Rectangular Seeds of Domineering, Atari-Go and Breakthroughen
dc.typeCommunication / Conférence
dc.description.abstractenRecently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.en
dc.subject.ddclabelIntelligence artificielleen
dc.relation.conftitle2015 IEEE Conference on Computational Intelligence and Games (CIG)en
dc.relation.confdate2015-08
dc.relation.confcityTainanen
dc.relation.confcountry"Taiwanen
dc.relation.forthcomingnonen
dc.identifier.doi10.1109/CIG.2015.7317904en
dc.description.ssrncandidatenonen
dc.description.halcandidatenonen
dc.description.readershiprechercheen
dc.description.audienceInternationalen
dc.relation.Isversionofjnlpeerreviewednonen
dc.relation.Isversionofjnlpeerreviewednonen
dc.date.updated2020-06-08T13:59:09Z
hal.author.functionaut
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