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Advances in Computer Games: 16th International Conference, ACG 2019

Cazenave, Tristan; van den Herik, Jaap; Saffidine, Abdallah; Wu, I-Chen (2020), Advances in Computer Games: 16th International Conference, ACG 2019, Springer : Berlin Heidelberg

Type
Ouvrage
Date
2020
Publisher
Springer
Published in
Berlin Heidelberg
ISBN
978-3-030-65882-3
Metadata
Show full item record
Author(s)
Cazenave, Tristan
Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
van den Herik, Jaap cc
Leiden University, Rapenburg 70, Leiden, 2311 EZ, Netherlands
Saffidine, Abdallah cc
University of New South Wales - UNSW (AUSTRALIA)
Wu, I-Chen
National Yang Ming Chiao Tung University [Taipei] [NYCU]
Abstract (EN)
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
Subjects / Keywords
Computer games; Board games; Artificial intelligence; Heuristic search; Monte Carlo tree search; Card games; Video games; General game playing; Evolutionary algorithms; Game design; Game theory; Gameplay; Genetic algorithms; Human-Computer Interaction (HCI); Interactive computer graphics; Machine learning; Network protocols; Signal processing; World Wide Web

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