Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016
Cazenave, Tristan; Winands, Mark H.M.; Edelkamp, Stefan; Schiffel, Stephan; Thielscher, Michael; Togelius, Julian (2017), Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Springer : Berlin Heidelberg. 10.1007/978-3-319-57969-6
Series titleCommunications in Computer and Information Science (CCIS)
MetadataShow full item record
Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Winands, Mark H.M.
Department of Data Science and Knowledge Engineering, Maastricht University
University of Bremen
Computer Science and Engineering [Sydney] [CSE]
Department of Electrical Engineering and Computer Science [Columbia] [EECS]
Abstract (EN)This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Subjects / KeywordsAlgorithms; Agents; Artificial intelligence; Computer games; Game tree search; Language; Machine learning; Multi-agent systems; Neural networkssearch algorithms; Search methodologies
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