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Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017

Cazenave, Tristan; Winands, Mark H.M.; Saffidine, Abdallah (2018), Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Springer : Berlin Heidelberg

Type
Ouvrage
Date
2018
Publisher
Springer
Series title
Communications in Computer and Information Science (CCIS)
Series number
818
Published in
Berlin Heidelberg
ISBN
978-3-319-75930-2
Metadata
Show full item record
Author(s)
Cazenave, Tristan
Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Winands, Mark H.M. cc
Maastricht University [Maastricht, Pays-Bas]
Saffidine, Abdallah
Computer Science and Engineering [Sydney] [CSE]
Abstract (EN)
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Subjects / Keywords
Artificial intelligence; 3D; Computer games; Computer graphics; Computer vision; Game theory; Image analysis; Image processing; Image reconstruction; Interactive computer graphics; Learning algorithms; Linear programming; Nash equilibrium; Neural networks; Problem solving; Reinforcement learning; Smart homes; User interfaces; Video game; Virtual reality

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