
Score Bounded Monte-Carlo Tree Search
Saffidine, Abdallah; Cazenave, Tristan (2011), Score Bounded Monte-Carlo Tree Search, in Plaat, Aske; Iida, Hiroyuki; van den Herik, H. Jaap, Computers and Games 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers, Springer : Berlin, p. 93-104
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Type
Communication / ConférenceDate
2011Conference title
International Conference on Computers and Games 2010Conference date
2010-09Conference city
KanazawaConference country
JaponBook title
Computers and Games 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected PapersBook author
Plaat, Aske; Iida, Hiroyuki; van den Herik, H. JaapPublisher
Springer
Series title
Lecture Notes in Computer ScienceSeries number
6515Published in
Berlin
ISBN
978-3-642-17927-3
Number of pages
277Pages
93-104
Publication identifier
Metadata
Show full item recordAbstract (EN)
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It is for example the case in games that can end in draw positions. In this case it improves significantly a MCTS solver to take into account bounds on the possible scores of a node in order to select the nodes to explore. We apply our algorithm to solving Seki in the game of Go and to Connect Four.Subjects / Keywords
Monte-Carlo tree search; MCTS solverRelated items
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